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Ubisoft Montreal’s is a big, big game. There’s a ton of things you can do, and simply exploring the map can take hours. Following the primary missions gives you a taste of everything that can be done in the game, but if you want to cut a few corners we have some tips for you.

Please note the hours listed below as a reference are an approximation, and gameplay times will vary significantly from user to user. This will be an ongoing guide and it will be updated.

If you have any tips to pass on, let us know in the comment section below. We’ll post them and give you the credit you deserve. You can check out our.

Loot and plunder Although Black Flag does allow you to roam the streets of Havana early on, the game doesn’t really open up until somewhere around the five-hour mark when you take possession of your ship, the Jackdaw. This ship is more than your means of conveyance; it is one of your primary means of earning money, obtaining supplies needed to upgrade the ship and make it more powerful, and securing hostile areas. Many of the upgrades will be locked at first, until you hit a specific mission in the story that introduces the associated features. Some of these take a long time to earn – the diving bell, for example, won’t be unlocked until the sixth sequence, which could be 15-20 hours in depending on how you play. That doesn’t mean you can’t prepare though.

In order to upgrade your ship, you need two things: supplies and cash (known as “reales” in the game). The latter is easy to find in small amounts. Treasure chests, side quests, and the looted bodies of your victims can earn you some quick reales, while main missions earn you significantly more. One of the best ways to increase your worth though, is to take down ships carrying large amounts of rum and sugar. The richer their stores, the more you can sell the loot for.

While doing this you will also earn wood, metal, and cloth. Do not sell these, as tempting as it may be. You can earn cash in a multitude of ways, but supplies are the only way to upgrade the Jackdaw and there are only a few ways to earn them. Take your time and use the spy glass to identify targets that fit your needs, and are within your means to defeat.

Pay close attention to the ship’s level and what it is carrying, then choose wisely. A vessel carrying 120 bits of metal is a tempting target, but each ship has an assigned level, and if the number is displayed in red it means the ship is more powerful than you are. Patch Brake Line Leak.  Be sure your prey is alone too, unless you want to fight multiple enemies at once.

Once you have saved up enough (and unlocked the ability to upgrade in Sequence 3), purchasing hull upgrades is vital, followed by cannons, and then mortars, in that order. Rams and fire barrels are important too, but you won’t get nearly as much use out of them as you will the other three until later in the game when you are facing much tougher opponents. Things like aesthetic enhancements should be saved for the last. Crimson sails are definitely cool, but they don’t stop cannon balls. The biggest hauls and the best ships are located in the southern seas, but don’t be surprised to find yourself frequently outgunned at first. If your timing is right though, you may stumble upon other pirates in a pitched naval battle with multiple enemies.

Just be prepared and have the Jackdaw ready to fight. Kenway’s fleet When you board and take a ship, you begin with two options: use the taken ship to repair your own, or press the sailors into service to lower your wanted level (the logic of this is questionable, but just go with it). As with previous AC games, when you fight enough enemies, you attract more guards – in the case of Black Flag, you attract “hunter ships,” slightly more powerful frigates that will keep coming for you until you lose them or attack them (you can board them as well). Later in the game though, at around the 8-10 hour mark in Sequence 4, you will unlock a third option: Send it to Kenway’s Fleet. This is an online metagame that uses the Black Flag second screen app. It’s similar to how the previous games allowed you to send assassins on missions, as well as the trading mechanic in AC3. You choose where to send the ships in your fleet, then sit back and wait for a timer to tick down for your payoff.