Diablo 2 - Details Zum Patch V1.13
Fontexplorer X Pro 4.0.2 Patch. Nov 18, 2011 This patch will update Diablo 2: Lord of Destruction to version 1.13d. Full patch details are in the extended description.

Patch 2.1 was a major content patch for Reaper of Souls. It was developed during the spring and summer of 2014 and went live to the PTR for player testing in late June, 2014.
After numerous patches and changes and added content/features, Patch 2.1 finally went live on August 26, 2014. New features added in Patch 2.1 include:,, the artisan, the, The tileset,,,, and hundreds of changes to legendary items and class skills. This article houses not just the patch notes, but extensive collections of changes made during the lengthy PTR period, tracking the evolution of various new game features. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Official Patch Notes [ ] Numerous versions of the patch were rolled out over the course of the PTR testing, with major updates on:,,,, and. The full final patch notes can be seen below. PATCH FEATURES [ ] are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well.
Any items, gold, artisan progression, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system. Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last. 3c - Te Engine Manual there.
Completing a Greater Rift within its allotted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards. Will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster. In patch 2.1. Vmware Ovf Tool Linux Server on this page. 0 and moving forward, players will now have a chance to spawn a new level environment while in a Nephalem Rift or Greater Rift:. Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts.
We hope you enjoy this new randomized landscape! The next change will be to Healing. Currently, Healing provided by gear isn’t very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing.